Time for monster introduction: Gargoyle. Underneath is a puzzle portal, use it. Mages of Mystralia: Adventure: Borealys Games Borealys Games Aug 24, 2017 . Go north and back west the way one layer above. I did the size puzzle but didn't get the rune, anything I can do? From the Woodchoppers Den go north. Route forward is with windmill operated platform, this is long ride so keep supplying new wind for it every once in a while during ride, do same with second windmill as well to reach valve. Solution, When you are ready to finish the game, step inside. Collect the next key and proceed onwards. Follow the road over the platforms to the farthest where a mineshaft is. Reward: Purple Soulbead, Follow the road north from the Graveyard above Mystralia Castle to the east. As you get near Greyleaf, its time to meet two soldier types: melee attacker and capturer, ones with pike run to melee range to attack, ones with net try throw it on you from range, soldiers are somewhat tougher than goblins but two dublictte fireballs with mastery and hammer tied on to em kills em fast. Mages of Mystralia plays as an adventure game with a little bit of everything. Next comes quick visit to Greyleaf at far right side of map (end of road), nothing much to do here beside getting to father of girl you saved and telling him situation on road. He asks her to bring flowers the travelling merchant Anna.After returning to the Rise ruins after defeating the Ghost Queen on the northeast side you'll find a grave. By Ritwik Mitra and Damian Morrow . There Merchant Rachel Marie is attacked by goblins and her carriage is smashed. Boss Woodwretch Twiggs She'll also offer you to sell you Scarabs, which will heal your health once fully. Follow the road you'll find the last statue. Follow the road up to the north, which is now available. North, after Haven's exist where Zia has to solve the Puzzle for the Magic Seal, there is a destruction stone on the left side of the road. When you are ready to continue, head to bath thats blocked with brambles, follow road and drop down from broken bridge. Hit the torch and cross next set of stoneplatforms to key. After Greyleaf is burned down Farmer Xavier is standing in front of the main entrance to the city. when tied to imemdi, makes detonation on hit. Complete the puzzle inside. (Path is through mystral woods and road past Greyleaf.). Only story objective now is to go to top of hill and meet mages of mystralia. The first type has you lighting up objects in a constellation-like pattern while the environmental ones are about what you'd expect - killing enemies and/or using your magic to clear the path. Reward: Soul Scepter. Jeff is trapped on the left side. Inside is a teleportation platform. With [homing] rune equiped fireball, continue path to west by flipping torch switch. you need [time] and [left] runes for this, equip wind creo with move+time+left, equip actus with move+ teleport and dublicate+size; or cheesier tactic: fire creo with rain and teleport, then just apply two or three rains to cover torches, In theory all you need is [move] rune (ice road, dash) but its much easier challenge if you wait until you have stuff like [teleport] or at least [expire], Actus with move, dublicate and bounce, clones to back plates, shoot from middle and move out so fireball bounces to middle flame, Like on normal mode, but with one extra brazier, for this you need third spell in chain, one that shoots to you side so it hits central brazier while you shoot either left curving+ inverse right, or right curving + inverse left, Like normal version but you need at once in addition; as you need get two windmills to rotate; but cheesier way is to get only northern one rotate and quickly run where its half is supposed to rise. Bounce: Mystralia Castle, Abandoned Port. Up the road is first bossfight: Larde the troll 1:Twiggs starts by shooting beam across the arena, you can avoid this by hugging the opposite side beam started from (this is where dash is handy). hit it with detonation and create road for teleport to combat challenge (reward: [expire]-rune). With all valves opened, lift becomes operational at center of area, get ready for next boss fight which awaits you at bottom, I suggest prepare dash and fireball. Issued Bonus valid for 14 days. On far right side of Haven exists mage trials (not available for now). So if you feel like tightening up your diction, this would be an opportunity to do so. repeat phases 2 and 3 On area after first ancient device is next miniboss: armored beetle. The beggar at the market place of Mystralia Castle asks Zia when she first visits the city to give him Hot Bread because he is so hungry. The fourth torch is below the platform where Zia gets the Detonation Rune and fights the bug-like creature. Mages of Mystralia. 15.11 Molten Core 16 Sky Shard Door Quite simply, it's a wondrous adventure game in the vein of Zelda, but with a gameplay style and magic crafting mechanism that makes it an experience all its own. When Zia helps her she asks her to get her husband from Greyleaf to help her repair the carriage. Equip Creo with air element and move, now you can get windmills to rotate. Reward: Rod of the Berserker, Just place all three circles in a row, so that the arrows are directed to each other. on phase 3,instead of 2 skeletons spawning you now get 3 skeletons, nothing too hard to deal with immediate. Attach the rune to the fireball movement and stand on the switch beneath the closed stone monument. Queen keeps king shielded, and shoots you with fireball when its not moving, to keep it on move just chase it as queen wants to stay at range, where as king chases you and wantsto stomp you. It's Anna's grave. When Zia wants to enter the graveyard where the Tomb of the Mage Kings is located (from Mystralia Castle), a guard is blocking the way. Enter and solve the puzzle. Magic can be defined as something fantastic and beyond the reach of human capability. The next part of the quest involves lighting three torches simultaneously. After defeating him Zia'll get the Move Rune. when attached before move: spell launches from leftt side, on Swift: increases cast time by 4x (comment: completely useless combination,does more harm than good). After combat is over, hit explosive barrel to open up path to next rotch switch needed to open path trough windy device. solution to puzzle: After leaving skytemple and entering back to the Rise, pick up new trigger rune. Follow the road through the Mystral Roads (after the Old Goblin) to the right side, light the torch and let down the bridge. Restock on manapotions if needed and head to Greyleaf. (While exiting, there is small stairs to up on east side of south room, leading to teleport to combat challenge, reward: [inverse] -rune.). T&C's apply. Reward: Swift Rune, With Greyleaf being destroyed it is possible to reach behind Zia's house (where the refugees are gathered). About this Game In Mages of Mystralia, the players will join the young Zia who has an exceptional sense for magic, but unfortunately in her country the use of magic was banned! Mages of Mystralia 11 . You may wish to deal second gargoyle in room with torches as next room is bit thigh arena to fight it. Required fields are marked *. Restock on manapotions if needed and head to Greyleaf. when attached before move: spell launches from right side. Help him. Spells recommended to have: fireball, immedi and dash. Mages of Mystralia In a world of magic, your mind is your greatest weapon. Reward: Periodic Rune, When exploring the Lava Grotto Zia comes across a 4 switch mechanism that will clear the area from lava. Reward: Purple Soulbead, Entering Grealeaf from the north side (after passing the Mystral Woods) go South. To clear it use Meteor Fireball (Fireball + Duplicate + Rain + Bounce (+ Inverse)) When ready, shoot chains to east, pick key and exit. Goblins will appear. Beside that its time to prepaire for next boss, you need: stone road and actus with good dmg (I suggest dublicate+mastery+homing+impact:hammer with earth element). Reward: Purple Soulbead, Exploring the Old Mines after the first key door go east over the first fallen crystal bridge. Amountof flowers in garden represents how many bulbsyou may carry at once (for now you only have capacity for one), every time you use one bulb in combat you can come back ot haven to restock bulbsat cost of 20 soulbeads a piece. Move back to the place where you were before. With these done, head to east, at end of road you will find [Gaea wand] which makes earth based spells hurt more. Air: chain attack starts from target and hits nearby targets from where it can jump to next target. Does nothing alone but allows to extend connection slots of behavior. Reward: Purple Soulbead, Follow the road in the Rise to the north until Zia reaches the rock prominence and go east (west is the Dark Tower). Phase 1: Just shoot him with fireballs while avoiding attacks, standard ghost fight in this sense. Max Bonus 100. Reward: Key to the north, Left to the goblin camp where the first ghost of the ghost quest is (above the graveyard) is a puzzle with three torches. Go to the beggar and give him the Hot Bread. To complete it Zia needs to be able to cast the Fireball and the Moving Icebridge spell. 300 Spins credited instantly upon qualifying deposit on pre-selected game (s). Reward: Homing Rune, The celestial door above the platform where the big Sky Shard from the Lizard lies (reachable after defeating the Ice Lizard). 300 Spins credited instantly upon qualifying deposit on pre-selected game(s). Now he is threatened by two guards. Gargoyles here die very fast when hit by light, so best to let themwalk into light or mirror some for em. Use the main entrance to exit and go up north. Cross the bridge from the highlands in direction of the Sunken Quarry. solution: To north side is first of four ghosts, its slightly difficult fight, if you have igni wand and dublicate+move+mastery+homing actus, then its not so hard, just mind to evade or block his attack. Puzzle, Adventure Ktulhu Solutions Sometimes You Dec 11, 2018: Apr 3, 2018 . Zia will claim that she may be able to put the meat over the pit. Cross the lake to the right side and find his house with a fireplace. After fight light up third torch and break the door with hammer. 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Light them fast and the door right to the back one will open. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); CAYNE Game Walkthrough / Solutions and Completion Guide, Confess My Love Game Walkthrough / Solutions and Completion Guide, Fausts Alptraum Game Walkthrough / Solutions and Completion Guide, Full Throttle Remastered Game Walkthrough / Solutions and Completion Guide, Hack_me 2 Game Walkthrough / Solutions and Completion Guide, Just Ignore Them Game Walkthrough / Solutions and Completion Guide, Kona Game Walkthrough / Solutions and Completion Guide, LEGO City Undercover PC Game Walkthrough / Solutions and Completion Guide, Rakuen Game Walkthrough / Solutions and Completion Guide, Stories Untold Game Walkthrough / Solutions and Completion Guide, The Wild Eight Game Walkthrough / Solutions and Completion Guide, Thimbleweed Park Game Walkthrough / Solutions and Completion Guide. Destroy all monsters. Defeat them and take all the stolen bread back to the backer. Follow him to the left until he waits again. Above it you'll find the badge. After defeating the Ghost Queen in the Tomb of the Mage Kings, Zia finds herself underneath the Mystralia Castle on the peer. on Actus makes spell balls to fly forward. Tao is waiting scared nearby Zia's destroyed house crying for help. The goblins who stole the bread are at the goblin camp above the three torch riddle. : Real route is on south side, cut chain here and follow stony road that appears. Next with dublicate we can clear south side, place dublicate on pressure plate to side you wish to enter, mind them clockwise rotating beam (which also destroys dublicate when it hits it). Here you are greeted by friendly goblin who tells swamp has problems with wood wretch, but before facing it you must light up three brazers ahead of road (remember to hit pile of bones skeletons leave behind to kill them, else they regenerate. No, i mean, the type of spell. This when tied to ego allows you to place copy of yourself on ground, monsters prefer to target this instead of you and as earth based copy it weights a ton. Atnorth-east corner is chest with 50 soulbeads in it, reachable with ice road. Now bring the Chunk of Metal to Zako in the destroyed Greyleaf at Zia's old house. The monument will open and shows a torch. Enter. makes duration of spell/behaviour longer. Behind it is the second statue. Thanks again. Reward: 75 Green Soulbeads Finns rock in general, you rock specifically. Remember that actus ball stays where you place it, to complete this challenge use 3 fire arctuses placed between torches, give these balls to left bottom and right sides, hit switch and run back to moving circle to give ball for last torch before it passes you. After beating Irina, head along the route to find mage kings resting place, along his spellbook stand. After following the way farther it turns east and Zia finds herself in front of a detonation rock door, where there are three detonation barrels behind them. (Only one can be carried at once.) Please see the. After clearing it once the mage inside the arena challenges Zia to beat his record. Now comes 4 elemental rooms, only first one is tricky: 1st wave there consist of air and fire resistant mobs and 2nd wave fire and ice resistant. You need to sign in or create an account to do that. To complete it you'll need the Duplicate Self and the Fireball Spell. On right hand bath light up torch on other side of river with fireball to reach 3rd brazier. As you leave, you can buy portal device from man standing near lamp post for 75 soulbeads, with this item in inventory you no longer need pay 10 soul bead fee whenever using portals (so it pays itself in 8 travels). North-east drain He asks Zia to bring his Pitchfork back which he borrowed from his cousin in the Highlands. Modify behavior rune augment is attached into. In the kingdom of Mystralia, it takes more brains than brawn to succeed. Solution:Hit em in order of: south->north->west->east, At newely revealed area, to north is teleport to combat challenge (reward: purple soulbead). Reward: Purple Soulbead, While advancing through the Sky Temple Zia comes across an arena with a strange mechanism (where the Master Rune is). Right to the road are four torches. Examine it, it will teleport Zia to the second ghost to be defeated. PLAZA - TORRENT - FREE DOWNLOAD - CRACKED Mages of Mystralia - In a world of magic, your mind is your greatest weapon. When attached after move: spell curves to left. When you are ready to finish the game, step inside. Go back to the market place south to the water. New UK Players Only. Shoot the queen till she becomes stunned, then beat down kings health till queen recovers. To repair the broken bridge Zia has to talk to Vitas in Greyleaf. You may notice icy mound at next open area, these continuously spawn small exploding monsters so you may want to just ranged shoot it down. Also suggest to change your dash into air element, as with it you can go through mobs without takingdamage. Go further northwest where the old man was standing all the time. Now he'll ask if Zia is following hin. Tactics: Just slap him with strong spells, every 25% of his health he goes up, to interrupt him complete small seal puzzle within time limit (complete all of them without fail earns you secret achievement) after 75% he drops stone clone that shoots fireballs, but 1-2 the Storm casts should be enough for each phase. Ghost Buster, Complete the quests, Silver. Location: Just follow all roads in the Mystral Woods, you'll find it right away (it's not that big). You'll reach the platform. If youre looking for the Mages of Mystralia puzzle solutions, theres a walkthrough video thatll give you all the answers you need to solve the games most difficult challenges. Max Free Spin winnings 100. Light the fire and examine the fire pit. Next step is to continue on path on southside little bit east from entrance, second torch is between tents here. Give the bags back to Rachel in Greyleaf. Attached to the ACTUS Spell it will become a fireball. Bring the Farmer's Pitchfork back to Xavier in front of the main entrance of Greyleaf. Reward: Right Rune, Key, Multiple Spells from one basic category, Following the road in the Rise up to the north, through the closed gate, Zia finds herself in some ruins (where she meets people from the castle). Central area 5 Max Bet using Bonus. New thing here is opening of mage trials, a combat challenge where one fights trough 12 waves of monsters (with reward for each 4th wave defeated), st this point runearsenal is bit small and it might be difficult to beat it. New UK Players Only. Reward: Purple Soublead, Sunken Quarry: From the center with the four water roads (where you can go down to the boss later on) go east. Reward: Random Rune, On the way to Greayleaf after Zia passes the bridge and turns to the south (south of Forest Glade Puzzle), she can pass through the water with the Ice Bridge Spell. You will encounter puzzles that confound even the wisest of the old sages. Solution: At end of road is smallish light puzzle, start by getting cart of of way by blocking light to it. On the right side is another key behind it is the Celestial Puzzle Door. 4:Twiggs hammers the arena little while, just stand in middle to avoid dmg As you mobe forward, shoot down green pillar to create route for seal puzzle (reward:purple soulbead). Reward: Purple Soulbead, After the Second KeyDoor turns down. If I'm thinking of the right puzzle, I just went and used a Rain-Move Actus spell that had an impact trigger into an Detonate Immedi spell so that I could just shoot over the wall . She can either use the Right Fireball to light them or use the Detonation Rune (which she'll get a little farther in the Sky Temple) to destroy it. -repeat. Once done head through newly opened door and pick [Dulicate] -rune. Keep circling it with stone road and hit it with spell while moving, mind you mana so you can keep stoneroads up. Entry to Old Mines entrance from Mystral Woods: Move along path till you reach door and ligh emiting pillar, goal is to get light hit door and to get this done we need mirror (ego with water element). (But since each spell don't have the same layout, it's ok, just it's annoying to guess which spell it is, best is to indicate which spell it is, it save a lot of time), example storm is immedi, gear wheel is on immedi slot, on example element is set to air, Telu, gear wheel around element on bottom is type, element is shown inside gear wheel. Behind it is a chest. To move here you need stone road(stone crio+move), after reaching main area, on opposite side of lava lake is seal puzzle with purple soulbead reward. The first mechanism of the arena is set to function. After crossing the bridge you'll find the last bag on the right side. Reward: Can buy the Igni Wand for 300 Green Soulbeads. 2- He stand up, roars, icicles drops soon on ground, try avoid getting hit and move to left or right edge as Sleet will move across platfrom now. Plant dublicate on left pressure plate, stand on right pressure plate and launch right leaning fireball to torch. There are two torches. Mages of Mystralia. After turning east twice you'll find the Celestial Puzzle door. On center lake here is 4 switches, hitting em closes road to some switches and opens road to others, goal is to get all 4 switches turned on. Parts 10 and 11 are all available in the Guide to Mages of Mystralia. So as long as we were able to make and design a fireball, we'd be able to make all sorts of puzzles. Sunken quarry 6-He now shoots 5 balls at once, time to use shield against em while avoiding skeletons Compare prices with GG.deals to find the cheapest cd key for Mages of Mystralia PC. Please be patient thus it will be completed while replaying the game. These monsters will walk slowly towards you grab you if they touch you and are immune to damage if you look at them, key is to use two explosive barrels in gages, operates by switch on middle, alternatively you can use actus without runes to have "landmine" on their route. on Actus this adds two more spell balls , making it triple ball spell. Now head back to market square. Beside that road to take is to sewers on other side of small damb patch to east. All Reviews: Very Positive (746) Release Date: May 18, 2017 Developer: Borealys Games Publisher: Borealys Games
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